AI Insights · Timothy · July 2021
Top 5 Character Collection Games on iOS in Switzerland Q2 2021
In Q2 2021, the top 5 character collection games on iOS in Switzerland showed varying trends in downloads, revenue, and active users. Data from Sensor Tower reveals interesting insights.
During the second quarter of 2021, the top 5 character collection games on iOS in Switzerland presented diverse performance trends in terms of downloads, revenue, and active users. Let's delve into the specifics for each game.
Clash Royale exhibited a significant increase in weekly revenue, starting at approximately $54.8K at the end of March and peaking at around $479.2K in the first week of June. Weekly downloads also saw a gradual rise, reaching about 4.4K in early June from 1.7K in early April. The number of weekly active users showed a consistent upward trajectory, climbing from 73.6K at the end of March to approximately 145.1K in the first week of June, before stabilizing around 141.6K by the end of June.
Brawl Stars showed varied weekly revenue, peaking at around $365K in late April and then fluctuating, ending the quarter with approximately $186.2K. Weekly downloads remained relatively stable, ranging between 2K to 2.7K throughout the quarter. The game's active user base hovered around 69K to 73K, maintaining a steady engagement level.
Subway Surfers had modest weekly revenue, which peaked at about $4.2K in the last week of June. Weekly downloads saw a significant increase towards the end of the quarter, reaching approximately 3.5K in the last week of June. The number of active users also increased, growing from around 48.1K in late March to nearly 69.5K by the end of June.
Clash of Clans experienced fluctuations in weekly revenue, starting at about $279.7K in late March, peaking at $488.9K in mid-April, and ending the quarter at approximately $290.6K. Weekly downloads were relatively stable, averaging 2K per week. Active users remained strong, consistently around 120K-130K throughout the quarter.
Pokémon GO had a steady weekly revenue, peaking at approximately $88K at the end of May. Weekly downloads varied slightly, with a notable increase to around 2.4K by the end of June. The game's active user base maintained a steady engagement, starting at 49.8K in late March and ending at about 54.8K in late June.
These trends highlight the dynamic nature of the character collection games market in Switzerland. For more detailed insights, visit Sensor Tower.